the Duck Pond on its' table or on a level table and fill with water.
the Duck Pond is full of water, plug in the pump,
and place the "magnetic" bobbers into the Pond.
player uses a long pole, with a magnet attached to string,
in an attempt to catch / attract one of the "magnetic"
red bobber is awarded a "winner's prize", while a yellow
bobber wins a consolation prize.
the player catches / attracts more than one bobber during
their turn, all bobbers are removed and are returned to the Pond,
and then the player is given only one more chance.
will need to supply water and electrical power.